![]() When you reach 4th level, and again at 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. You learn two brutalities of choice from the brutalities list, and learn more as you gain levels in this class, as shown on the Brutalities column on the Brawler table. The size of the die increases to 1d6 at 5th level, 1d8 at 9th level, 1d10 at 13th level and 1d12 at 17th level.Īt 2nd level, you learn how to apply your strength endurance in new ways. You can use this feature a number of times equal to your Strength modifier (minimum once), and regain your uses of it after finishing a long rest. Whenever you make a Strength, Dexterity or Constitution check or saving throw, you can add a d4 to the result of the check, potentially changing the outcome.Īlternatively, you can add this die to the result of any attack or damage roll you make using Strength. Starting at 6th level, your Hard Knocks ignore resistances and immunity to nonmagical damage.Īlso at 1st level, you can unleash the full potential of your might when needed. If you are not wielding anything in both hands, you can also use your Hard Knocks damage die for unarmed strikes. Whenever you make a weapon attack using Strength and wield a weapon in two hands, you can choose to roll a d12, instead of the damage die for your chosen weapon if you are proficient. Starting at 1st level, you exchange grace and technique for brute force when attacking your foes. Hard Knocks, Savagery, Brawling ArchetypeĪrchetype Feature, Unstoppable Might Improvement
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